Krzysztof is an Evangelist at Epic Games responsible for Eastern Europe and Israel. His main expertise is programming, but he's also an Unreal Engine generalist. His passions, other than using monospace fonts, include flying FPV drones, turning knobs on analog synths and climbing - he really hopes to visit one of the famous climbing gyms in Brno.
Automating repeatable tasks with custom tools in Unreal Engine 5
Unreal Engine users have access to its full Source Code. Although, modifying the Engine isn't the only way you can create custom tools. Most of the time you don't even have to touch C++ to make useful, and if needed - even fairly complex automations. In this talk we'll take a look at the different ways the Engine provides, and explore possibilities - from creating a simple button, to refactoring the whole map.